I would appreciate it if someone could give me advice on how to create an impression of a huge object size, in this case a planet that is viewed from orbit. Is there a way to make it that the object does not “move” or rotate in relation when the player moves. In other words, when the player would walk a long distance, it can be seen that the relation to the object changes, making it seem small. In example what I am trying to achieve is that one could walk thousands of miles and the moon would still look just the same. Simply making the object massive in size does not seem to be the best option as it starts to lag when its of sufficient size and it would have to be very detailed as not to show edges. So is there a way to disable the “rotation updating” in regards to the player?