Creating Streaky Exhaust Fire in Niagara


I’m looking to recreate the streaky effect seen at this timestamp HERE for my 2.5D space shooter’s engine fire trails.

What I figure I need is a system that spawns sustained bursts of particles from random points on a plane and cycles through those points. I know how to use the different location modules in Niagara but by default the particles will each have a random spawn location, which comes out looking patchy.

My only solution so far is to use multiple emitters but I figure that’s ineffecient. Any ideas on how to achieve this streaky fire effect would be much appreciated. Even better if you can tell me how to make the streaks wavy too. :slight_smile:


Personally I would not use an emitter for this, I’d use a cone-like mesh with an animating material.