For the sake of performance, I am attempting to create a static mesh from several components, including: several static meshes, BSPs, and text.
In the past, I’ve had no issue with the creation of static meshes from brushes, but now that I’ve included current static meshes, I have no luck
Is it not possible to combine several static meshes into a single static mesh? If not, is it possible to group static meshes, so that their relative location can be transferred across levels?
Thanks for your time.