I need to create a skeletal mesh for my robotic arm so that i can use kinematics on it in the animation phase and i dont know how to go about this. is there an easy way to do this in game or is it better to do it in a separate program such as blender.
Also, how do you constrain these joints. for example, the bottom joint only can rotate around the fixture on the floor.
PS. this arm is considered my playable character if that is important. also, it was created in fusion360