I’m fairly new to using Unreal, having recently transitioned from Unity. I’m currently working on a VR simulation which requires players to complete simple objectives, such as walking from one place to another. I wanted to know if there was a way that I could achieve this. In Unity I had made it so that you were able to simply walk up to a cube which would then be destroyed and another would appear in the area that you needed to go to. Would this be achievable with the blueprint editor? I’m having a bit of a hard time utilizing it. Thank you!