Creating simple Grass - how do i blend 2 Colors?

Hey,

How do I blend blend 2 colors for a simple blocky looking Grass texture?

i.e. Green and a darker green teint, so it does not look like a single color.
Its supposed to be a Landscaping Material used for Grass, looks kind of like Unturned, hope i explained it somewhat :x

Sorry for my bad english :slight_smile:

Use a LinearInterpolation (mix) node.

You may want to map the texture coordinates, or world coordinates, to a noise texture, and use the output of the noise texture as the alpha of the interpolator.