Hey people, I’m a newbie and there is something I don’t understand about creating components in C++.
I would like to create a plane without using some predefined plane mesh like so:
UPROPERTY(EditAnywhere)
UStaticMesh* Plane;
Instead, making something from scratch.
- Make an empty shape.
- Add a face with a width and height.
- Apply a texture.
- Use this shape to create a component in the scene.
Is this possible? And if so, are there things against using this method of component creation?