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Creating pawn movement from scratch tutorial?

Hi,

Recently, I tried to make simple arkanoid-style game in UE4 but I’ve failed miserably as I can not even figure out how to control a pawn using input.

My point is that so far, all my input has been facilitated through the Character actor class, which includes tons of integrated movement functionality, however for something as simple as moving bounce pad left and right, I do not need all that physics, friction and movement acceleration/deceleration stuff Character actor class is bloated with. I wanted a very simple empty pawn actor with one box component that I can move left and right using A and D key. And this is where my problem starts:

I’ve been browsing for over an hour to find a tutorial that shows the complete basics of how UE4 blueprint works by making simple pawn movement logic in blueprint from scratch, instead of utilizing all the preset stuff already found in Character class.

So my question is, does anyone know about a good tutorial or guide that shows how to setup simple input control for a simple, empty pawn class, instead of using already pre-set, complex logic inside bulky Character class?

Thanks in advance.

EDIT: Sorry, I’ve posted this in Rendering by accident. If someone responsible for the forum moderation reads this, feel free to move it to Blueprint forum section :slight_smile:

Check out my “Brick Breaker” Example , under 2D Templates , it may help you !

Thank you, that’s exactly what I needed! :slight_smile:

Glad it helped :slight_smile: