Creating own UWorld for UI/UMG for rendering to a texture

Hi,

I am trying to basically implement a computer monitor in UE4 by using UMG and rendering the UI to a texture I apply to my model.

Ideally, I’d like to spawn the UMG Widget into it’s own UWorld with it’s own basic camera that I can grab the texture from. However, I cannot find any documentation on setting up a new UWorld and spawning a UMG instance into it (there is a brief mention in the answers here, without much explanation/source: https://answers.unrealengine.com/questions/76733/create-a-scene-and-render-it-to-a-texture-at-runti.html)

Anyone know how to achieve something like this?

Thanks!

Pretty neat if somebody could still answer that. I’m trying the same!

Probably in 4.6

There is an experimental widget actor component.

It can render any widget in 3d space and you can just place it as display of your computer monitor.

Here is a basic tutorial:
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/