Hi,
I am trying to basically implement a computer monitor in UE4 by using UMG and rendering the UI to a texture I apply to my model.
Ideally, I’d like to spawn the UMG Widget into it’s own UWorld with it’s own basic camera that I can grab the texture from. However, I cannot find any documentation on setting up a new UWorld and spawning a UMG instance into it (there is a brief mention in the answers here, without much explanation/source: https://answers.unrealengine.com/questions/76733/create-a-scene-and-render-it-to-a-texture-at-runti.html)
Anyone know how to achieve something like this?
Thanks!