I am trying to make a non-tiling ocean, which primarily are shown from a medium/far distance, atleast never really closeup. I should mention that I am a newbie at making Unreal materials.
This is where I am right now:
With some luck, I actually managed to make something that looks like an ocean:
The problem is that these material functions, PreoarePerturbNormalHQ/PerturbNormalHQ is making the ocean very grainy. Also when zooming a little bit in on it, strange lines that looks like artifacts appear.
1: Is there a way to make the results of these material functions render clean?
2: Is there are better and more controllable way to make ocean from a noise map (with similar results as above)?