first of all I’m completely new to content creation for games, I was always just the gamer.
I would like to start with creating my very own blood effects (when you hit someone and for the gibs) as well as the decals for it.
My assumptions:
The decals are simple textures which pop up on event X (Body/Gib hits floor or wall)?
The blood effecs are created via the particles system?
And then of course I need to in which file format I need to create all the splats and how to import them.
Programms avalible to me at the moment are:
Adobe Photoshop
Adobe Illustrator
So since I don’t really know where to start I’m asking for a little advice from the community.
You will need photoshop/gimp to create the textures. Therefore you can use a blood brush + a colour variation.
decal -> you need a texture + alpha channel + decal actor. Take a look at teslas blood pack
blood splash -> particel system + a flipbook texture. Take a look at the blood splash from the shooter demo
You can find some great starter textures here - ://www.cgtextures/textures.php?t=browse&q=10251
Just about any format works in Unreal but I do here the use of TGA a lot for games…
You sound very new though so you’ll likely want to go through - https://www.youtube/user/UnrealDevelopmentKit/playlists it’ll walk through importing (but note this Engine is…EPIC… so importing is super easy…drag and drop in most cases…)