Creating more realistic clouds

Hello,
I was able to get this result from watching a Youtube video on Volumetric Clouds but I still don’t think its realistic enough. When I try to move the BP_Cloudmask_Object the clouds don’t follow along anymore either. I am a begginner in Unreal Engine so I am watching random videos but any advice would be greatly appreciated!


Hey there @Owaiser! Welcome to the community! The volumetric cloud system is one of the best out of the box solutions when it comes to decently realistic clouds while still being somewhat performant. You can do better in some situations depending on your use case. The volumetric clouds aren’t extremely customizable position wise, so if your game relies on being inside the clouds themselves it could be a bit harder to get the feel you want.

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You may have seen this video, but this is a good step on the path of customizing them a bit more: