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Creating jet exhaust particle trails

Are there any tutorials on how to create particles that would work as exhaust from a jet engine? Sorta a mix between the default smoke particles and a ribbon effect if possible.

I looked around on YouTube a bit and didn’t see anything related to Unreal 4 smoke trails. I have no prior experience in the creation of particle systems.

The UFO in Content Examples project(Blueprint_Input_Examples level) has something like that you can modify.