i hope some of you know how to create something like this:
I know that these things are handpainted and i really love the art style. My problem is the workflow for this.
Looking at the pillar, this seems to be a high poly model used for the Normal Map and later handpainted on a low poly retopo.
The ‘well’ though doesn’t have a normal map, so i guess it was made directly lowpoly.
I want to know if creating a high poly model -> retopo -> normal map etc. -> hand paint it | is the correctly way or if
some of you know a better and easier way.
Since i want to have normalmaps for better lighting effects, i would need to create a high poly version of such a ‘well’. But this
would be a lot of additional work for a single indie dev person >.<
Would i get a decent result if i would try to convert the texture diffuse into a normal map instead of baking it from a high poly?
This is also important for me because i am creating a character that should be handpainted later and the model by now is really
high poly and i can’t seem to imagine how it would look like later in a handpainted low poly version. The Smoothing and subdivions
are adding so much details that i don’t really need. >.<
Sorry if these are easy questions. I am so lost when it comes to 2D and 3D art but it is such a cool thing to create its own models etc.