Creating God Rays through clouds

Volumetric clouds actually do this by shadowing the skyatmosphere, the documentation has a beautiful example of it:

Unfortunately I find the effect is actually pretty subtle in practice.

It also requires you use expensive settings for the clouds, and I find you really need to double the max shadow resolution (from 2k to 4k) in order to capture any meaningful detail. I wouldn’t really even consider this for a realtime application (unless you have a huge budget for clouds… like a flight sim or something)

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