Creating God Rays through clouds

Thanks for the answer :slight_smile: The problem with this is that I can’t get it to make the ray visible when not looking at the source light directly. I’d like to have more of a stylized render and have the god ray visible from anywhere, regardless if the source light is visible on the camera screen
Also, I know there a fyi at the end of the documentation from unreal on fog to achieve strong god ray without strong fog, but my scene has the mountain on a higher level than the playable area. I would have to completly drown out my playable area in fog to have the moutain god ray visible :confused:

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