Hi Guys,
I’m having some trouble with receiving a delegate.
I want to receive data on the UDP socket,
FUdpSocketReceiver* mySocketReceiver;
mySocketReceiver = new FUdpSocketReceiver(UdpSocket, FTimespan(0, 1, 0), TEXT("MyUDPSocketReceiver"));
mySocketReceiver->OnDataReceived().BindRaw(this, &AMyUdpServer::OnDataReceived);
void AMyUdpServer::OnDataRevceived()
{
//Should be fired on data received??
}
I’m really stuck here, maybe i should declare the delegate or something i don’t know.
Just want it to fire the event when data is received^^
Now my compiler says:
Error 1 error C2664: ‘void TBaseDelegate<TTypeWrapper,const FArrayReaderPtr &,const FIPv4Endpoint &>::BindRaw<AMyUdpServer,>(UserClass ,void (__cdecl AMyUdpServer:: )(const FArrayReaderPtr &,const FIPv4Endpoint &) const)’ : cannot convert argument 2 from ‘void (__cdecl AMyUdpServer::* )(void)’ to ‘void (__cdecl AMyUdpServer::* )(const FArrayReaderPtr &,const FIPv4Endpoint &)’ C:\UnrealProjects\Server\Source\Server\MyUdpServer.cpp 250 1 Server
Any help would be appreciated, thanks in advance.
Cheers
B