Creating custom PBR material. Help!

I have been trying to make a custom PBR material using architextures and materialize.

When I apply the normal map, it seems to apply correctly to vertical sides of a cube but not the horizontal (top). *Please refer to images*

Is there something I'm doing wrong? I would have expected all 6 sides of a cub to have the same normal/depth effect applied. This is proving problematic, as when I apply this material to a roof, sometimes it does not have any normal/depth.

I would really appreciate any help, many thanks.

Hello ,

Thank you for posting in the community regarding the horizontal plane looking differently. Under the Normal more menu, what are your settings for the Parallax? What texture maps are you using for Normal map and Parrallax map?

Here is our PBR article to reference that could be helpful:

https://www.twinmotion.com/en-US/docs/UsingTwinmotion/bringing-a-scene-to-life/working-with-materials-in-twinmotion/physically-based-materials

Here are some videos from an earlier version when Quixel was not integrated and shows the process to creating a material.

  • https://youtu.be/5G_Nr63476U
  • https://youtu.be/cBmwHlM3kfg

If you are still having issues please submit a bug by following this link so we can best look into this problem:

https://twinmotionhelp.epicgames.com/s/case-community-page

Kind regards,

Vincent B.