I’m trying to create a cubemap from a scene, however I’m running into some issues, both with a single SceneCaptureCube and 6x SceneCapture2d cameras.
Here’s the seam which appears by default.
Preferably I’d only fix the seam while keeping the lighting enabled, is there some way to do that? I’ve tried googling but haven’t found anyone asking about this. I’ve tried playing with various settings without any luck. Any help would be greatly appreciated.