I am trying to find viable ways of creating a nice atmosphere for my game.
I have been working on this specific issue since i got unreal engine 4 last year October sometime. Its the first thing i checked because it was or is the most important thing for me regarding rendering the game.
I still have not come up with a viable solution.
Epic staff suggested i use fog sheets… but this is not yielding satisfactory results as its effectively just creating an overlay effect.
I am strongly of the opinion only fog volumes or occlusion of atmospheric fog will give me what i want. But neither of those exist.
It would be very much appreciated if anyone can give me a solution or point me in the right direction.
Above Ground Desired Result
Cave areas desired result
Actual cave area results
I honestly don’t know what else to try.