i want to create a large number of level sequences in a map to render permutations of actor pairs etc. from c++ code
i create a new level sequence and add tracks to it, which works but when i open the squence in editor all references to actors are broken and i dont see the camera view in the camera cut track (which i created). when i click fix actor references in the editor everything works.
what do i need to do to have the references correct right away?
i also tried to call the fix references function from code but i also could not get that to work. if anyone can tell me how?
// MASTER
UMovieSceneFadeTrack* MasterTrack = Cast< UMovieSceneFadeTrack>(MovieScene->AddMasterTrack(UMovieSceneFadeTrack::StaticClass()));
bool bAdded = false;
UMovieSceneSection* MasterSection = MasterTrack->FindOrAddSection(FFrameNumber(0), bAdded);
MasterSection->ExpandToFrame(Length);
FGuid Guid = MovieScene->AddPossessable(CurrentCamera->GetName(), CurrentCamera->GetClass());
// CAMERA CUT
UMovieSceneCameraCutTrack* CamCutTrack = Cast<UMovieSceneCameraCutTrack>(MovieScene->AddCameraCutTrack(UMovieSceneCameraCutTrack::StaticClass()));
UMovieSceneCameraCutSection* CamCutSection = CamCutTrack->AddNewCameraCut(UE::MovieScene::FRelativeObjectBindingID(Guid), 0);
CamCutSection->ExpandToFrame(Length);
// CAMERA TRACK
UMovieScene3DTransformTrack* Track = Sequence->MovieScene->AddTrack< UMovieScene3DTransformTrack>(Guid);
bAdded = false;
UMovieSceneSection* Section = Track->FindOrAddSection(FFrameNumber(SectionStart), bAdded);
Section->ExpandToFrame(SectionLength);
thanks