Creating an Object of Actor Class

I have a MeshPatch Actor class which is responsible for generating a patch of terrain procedurally. I am utilizing six vector directions to generate a cube where each face generated by my MeshPatch class.

If I do the following in BeginPlay() of TerrainPatch.cpp:

	TArray<FVector3f> Directions = {
		FVector3f::UpVector,
		FVector3f::DownVector,
		FVector3f::LeftVector,
		FVector3f::RightVector,
		FVector3f::ForwardVector,
		FVector3f::BackwardVector
	};

	for (int i = 0; i < 6; i++) {
		InitializeMesh(200, 10000, Directions[i]);
		CreateMesh();
	}

There are no issues and my mesh renders correctly as a cube. The issue lies when I attempt to create an object of the MeshPatch class from another Actor class called Cube.

Within my Cube Actor (Cube.cpp) I’m attempting to create six objects of MeshPatch as follows:

TArray<FVector3f> Directions = {
	FVector3f::UpVector,
	FVector3f::DownVector,
	FVector3f::LeftVector,
	FVector3f::RightVector,
	FVector3f::ForwardVector,
	FVector3f::BackwardVector
};

for (int i = 0; i < 6; i++) {
	AMeshPatch* TerrainFace = GetWorld()->SpawnActor<AMeshPatch>(AMeshPatch::StaticClass(), FVector::ZeroVector, FRotator::ZeroRotator);
	if (TerrainFace != nullptr) {
		TerrainFace->InitializeMesh(Resolution, Scale, Directions[i]);
		TerrainFace->CreateMesh();
	}
}

Now, all six TerrainFace actors are spawning on BeginPlay() when I check the outliner, but I do not see them being rendered at all (no cube this time around).

I am not sure what I am doing wrong, any help would be appreciated.