Creating an interaction widget on an item in C++

What I am trying to accomplish is a widget above an item I am trying to interact with. I want to do this in C++.
I have been searching and trying different things based on my search. Found and tried the following:

What I currently have is a InteractionWidget class
.h

UCLASS()
class LOCALMULTIPLAYER_API UInteractionWidget : public UUserWidget
{
	GENERATED_BODY()

	// virtual void NativeConstruct() override;

public:

	FORCEINLINE UBorder* GetInteractionBorder() const { return InteractionBorder; }
	FORCEINLINE UTextBlock* GetInteractionText() const { return InteractionText; }

private:
	
	UPROPERTY(meta = (BindWidget))
	UBorder* InteractionBorder;

	UPROPERTY(meta = (BindWidget))
	UTextBlock* InteractionText;

};

nothing in the cpp

On the item to be interacted with
.h

	// Interaction Widget 
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Interactable")
	TSubclassOf<UInteractionWidget> InteractionWidgetClass;

	UPROPERTY(VisibleAnywhere, Category = "Interactable")
	UWidgetComponent* InteractionWidget;

.cpp
In Constructor

	// Setup the widget component
	InteractionWidget = CreateDefaultSubobject<UWidgetComponent>(FName("Interaction Widget"));
	if (InteractionWidget)
	{
		InteractionWidget->SetupAttachment(RootComponent);
		InteractionWidget->SetWidgetClass(InteractionWidgetClass);
		InteractionWidget->SetRelativeLocation(FVector(0.f, 0.f, 100.f));
		InteractionWidget->SetWidgetSpace(EWidgetSpace::Screen);
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("No Interaction Widget Found"));
	}

In beginplay

	if (InteractionWidget)
	{
               // Do widget setup here
        }
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("Interaction Widget Not Found"));
	}

I never get it saying “No Interaction Widget Found”. So the creation seems ok. But I do get “Interaction Widget Not Found”.

Setting breakpoints in the constructor, InteractionWidgetClass is null even though I set it in the Blueprint implementation of the item.
image

I am not even sure this is the best way to go about it. I am trying to do as much in C++ as I can for this project.
How can I fix this, or is there a better way I can get a widget to show on an interactable item?