I’m trying to “visualize” radio waves specifically via particle systems, texture, possibly blueprints, or even a Post-Processing material/unbound volume. Not really sure exactly how to get going with this at all frankly.
Basically it would be similar in design to the Architecture of Radio app (Example here) where in the finalized version you could look around the game level, see various way-points over routers, cell phones, and other EMS emitting objects throughout the scene (I have the way-points working more or less). Preferably the EM waves would also at times bounce off of walls and other collision meshes, while phasing through half the time (through the same objects). Further away signals from radio towers or satellites for example, would literally be a “wall” passing through every now and then. While the nearby signals from routers, cell-phones, etc. would be seen pulsing from their origin from that object- while also bouncing off various objects/waves.
Some examples of what it could look like:
Thank you anyone for any and all suggestions!