Creating an Aim Offset

That fixed that problem but apparently there are more problems now. When the character jumps in place without moving the running plus jumping animation plays. Remember when he used to run jump and then stop and jump ? That second jump was the idle jumping animation. Now he’s using the jumping while running animation which makes it look like he’s landing from running. when he’s idle.

If possible there needs to be a delay before he can jump again because if you run and start spamming jump he starts playing different animations but if you press jump and wait a second and press jump while running again he will play a consistent animation. Spamming jump needs to be prevented.

Thank you for going through with all this