It might be easier to use a Aim Space 1D and use the Anim Blueprint to blend between directions. After creating your offset, did you add it to the Anim Graph of your character’s Anim Blueprint? If not, drag and drop it onto the graph and reconnect it to the final anim pose. You could add a float variable to tell the Aim Offset what angle to aim at and it should position the animation to aim in a specific angle.
I can crouch, jump and move around but the character is always in his Aim_Center animation when I move the camera. There is also a bug when you move forward by pressing W and jump by pressing Space at the same time after W and when you stop pressing all buttons and the character stops he jumps again without me pressing any buttons. The character jumps twice by his own will after jumping while running.
I am very new to game development and endless of tutorials on YouTube led me to no results into what I want and they make it so complicated when the official Unreal Engine tutorial helped me to crouch in 30 minutes when tutorials on YouTube change settings that are better left off and unchanged and they always hit a wall because they changed their blueprints so much that they don’t even know what’s going on.
I am now completely staying with the official Unreal Engine tutorial documents and videos since what they are doing is much more logical and simplified.
Could you demonstrate your solution by screenshots ?
That fixed that problem but apparently there are more problems now. When the character jumps in place without moving the running plus jumping animation plays. Remember when he used to run jump and then stop and jump ? That second jump was the idle jumping animation. Now he’s using the jumping while running animation which makes it look like he’s landing from running. when he’s idle.
If possible there needs to be a delay before he can jump again because if you run and start spamming jump he starts playing different animations but if you press jump and wait a second and press jump while running again he will play a consistent animation. Spamming jump needs to be prevented.
You need to refine that by code. As far as stand jump animation goes you can simply, add transition rule that when he is idle play a different animation. Watch UE4 official tutorials on their youtube page and explore sample projects to learn more.