Creating a VR Space Combat Sim From Scratch Using Blueprint

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Edit: We’re now up to part 11! Catch up if you want to walk around in VR, enter and exit spaceships, and shoot at asteroids that explode!

This is super cool! :smiley:

Thanks, glad you like it :smiley:

We’re up to part 16 now - https://www.youtube.com/watch?v=WLC8UvCV31c - we’ve set up a new VR Cockpit to work in VR and non-VR. Cockpit graciously provided by Mitch of Mitch’s VR Lab! check him out! [Tutorial] 's VR Lab, an introduction to VR in UE4 - XR Development - Epic Developer Community Forums

Hey Pinworm. This is awesome. I’ve used this a basis for my own Space Combat Sim. One question. I only want to have the flying pawn in the game, not both it and the first person character. Is there a way I can delete the first person character without affecting the game, or do I have to rebuild it from scratch without the first person character?
Thanks very much.