Creating a spawn-able bubble using blueprint.

Hello everyone, I am having some trouble creating a bubble that floats around on the x and y grid. This is top down, and need to have a bubble where it will bounce off of objects and destroy upon players touch or bullet. Getting the bubble to destroy isn’t the problem. Basically I just can’t get the bubble to float at a specified height and bounce. I created a blueprint class for the object now I just need a random spawn point within a volume box and bounce around until the player pops it. Any help would be appreciated.

Hi man,
imagine you make a wheel, and that you placa a nail on it.
the nail goes round and round. then you can make a cube, and make it move like the nail, in circle,
OR passing him onlyy the Z of the nail, uup and down with a nice slow up , and slow down.

So place this in your blueprint, the cube is your bubblemesh.
The vector is the Ray of the wheel, bigger the vecctor , bigger the distance up and down.
The speed of the Up_Down came out from the rotation of the vector, i placed a 5, 1 is slower , 10 is faster

@**Est_engine: **Are you going to NECRO every thread from 2014?! Folks who posted 6 years ago and have 10 posts in total are no longer around and interested. They’d bump if they were. But 6 years is too much. You are burying current, more relevant issues with those blasts from the past… Just sayin’