Creating a simple Skybox in 4.7 (All tutorials are for 4.6!)

So here I am, an ex Unity user struggling getting up a non-fancy simple Skybox up and running. The first issue im having is using dds files which are extremely oversized for the web and in general (will export to html5). Is there any way to do this with seperate 6 images on a cube and project it to the sky? If not then how do I set up a simple skydome?

I read many tutorials including this one https://answers.unrealengine.com/questions/15307/how-to-create-simple-space-skybox.html but with no success since the interface and workflow in the current 4.7 is slightly different. For someone like me who is absolutely new this difference is much of a change. The online unreal manual about skyboxes seems to be incomplete and the exporter is outdated. Although I did use the method stated there to create a dds file from my images and followed along as much as I could in all tutorials I could encounter.

I would be very grateful for an updated step by step method of creating a skybox.

Hello

Every problem has a solution.

open UE4 ///Epic games goto Learn tab , goto Community Contributions right at the bottom on the page and download “Sci-Fi Bunk”

This example has a skybox / space box

Im totally clueless to ue4 but i have grabbed the spacebox and planet with a sun texture and mirgated them to my project, then after a bit of messing around in photoshop . made the spacebox textures transparent for Black only, then places a skydome larger than the space box so the space galaxy texture is inside the skydome so i can rotate the sun = time of day. It seems to work fine and i hope it helps.

Best Regards