Creating a simple punching bag prototype?

Thanks, we got rumble working. Sort of. Regardless of which glove hits the box, only one specific controller or both controllers vibrate, we’re dissecting the template to try and figure out how it has managed to differentiate it and make the rumble occur on a different controller based on which mesh is making the collision. I suspect it is related to the fact that we have two meshes in the vr pawn but in the template they only have the one that is then mirrored and attached to the other hand. I know we need to define somehow which mesh is colliding to then trigger one of two rumble events.

The template does have an OnComponentHit event but we can’t figure out how to point it to either of our glove meshes or motioncontroller nodes in the vr pawn.