For a project, my classmate and I are trying to create a simple boxing prototype using the HTC Vive. We have successfully set up a project to take the VR headset, and attach boxing glove static meshes to the controllers in virtual space. However, we are having trouble getting any object to respond to any contact between either of the hands. As it stands, the gloves just phase through anything presented to it, even with efforts made to apply collision and boundaries to objects. We’re not looking for anything super complex, just a cube or cylinder that pushes away based on how fast the collision is made, and ideally relies on a ‘hinge’ or central point somewhere above it to vaguely resemble a punching bag. Is there a tutorial or resource that we can study that would show us how to create these collisions and physics within the project?
If desired, when I get home, I can upload the project files and content somewhere for examination if necessary.
If time permits we may add a ‘score’ system to show a numerical value for the hardest punch made in the current session, but that’s a whole other topic.