Hello all,
As the title suggests, I would like some advice on making a laser beam that destroys its target when it collides with it. So far I have managed to create the appearance of the beam itself and even add some velocity to it, so that the beam beams (no pun intended) through the air. This part is fine but it’s the collision part I’m not sure about. So far, all it does is fire and go through surfaces without the particles dying on impact. I also would like it to fire off an event from inside a blueprint that lets me do other things such as tell the actor it hit to destroy itself but I’ve spent the last few days trying to figure out a way to do that but have come to no avail.
I’ve looked all over the internet for any ideas to do all of this but there seems to be nothing of any relevance.
I’d really appreciate anyone’s help on this. I’ve been using Unreal Engine 4 since it came out in 2015 so I have experience with it, however, I am new to Niagara, as I’m sure a lot of you are.
Any suggestions are welcome!
Thanks!
Goolog
P.S.: Let me know if you need screenshots of anything such as the Niagara emitter setup.