Creating a project from Third Person template with cpp throws compilation error

Running C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="C:/Users/yegor/Documents/DemoTower3/DemoTower3/DemoTower3.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="C:/Users/yegor/Documents/DemoTower3/DemoTower3/DemoTower3.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\yegor\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for DemoTower3Editor (no existing makefile)
Expecting to find a type to be declared in a module rules named 'MetaHumanProjectUtilities' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.

Fresh installed UE5.2

Looks to be a bug in the Quixel release yesterday, more discussion here :

https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile

I have the same exact compile error. Fresh install 5.2 and VS 2022. I checked i have installed all that is required in VS. And i can’t create any c++ project. UE says it can’t compile with same error message.

Were you able to find a solution?