So I’m currently trying to create basically ‘murky water’. I can already adjust and make it so the water is murky looking from the outside, but I need to basically continue with that effect when swimming in the water. While post processing I can make the screen ‘darker’, that doesn’t stop being able to see all the way across the lake to the other side. I cannot seem to figure out which setting could allow me to do this. What I want essentially is a fog effect just within the water area. Right now I have a box with a water plane and post processing attached to it to create my water volume. My problem though is that I can’t restrict any fog effects to that square volume.
This is the effect that I want:
But I only want that effect to last when under the water of THIS specific lake. Other places I want to have clear water. Currently that fog effect spreads to the whole map. I can’t find any info on limiting exponentialheightfog or atmospheric fog to a specific area. I tried making it volumetric fog but that didn’t limit it to the boxed area I have it under. I’m assuming there’s no way to limit fog into one defined area because I can’t find any reference material to do it. So how else could I go about achieving this same effect? Any info or points in the right direction would be greatly appreciated.
ere’s a picture of what I mean by having it attached to the box for reference: