Creating a material that will blend meshes together (Similar to Depth Fading?) Illustration inside.

Hello,

I’m trying to blend two objects together using the same material. The attached image illustrates what I’d like to achieve:

Any ideas on how I could go about this?

Best,
.

What you want is just Ambient Occlusion.
This is an example:

&stc=1

It creates like a “shadowing area” between intersecting objects to fake a bit that they’re one object.

It really doesn’t have anything to do with a material property rather than a post-process effect.