Hello! For my game, I’d like to create a material that stays still when the player or object that has the material applied moves. I don’t know what this is called, so I’ll try explaining it the best I can.
Imagine if you have a full-screen image, and you crop out a small portion of it. If your character moves to the right, for instance, then the cropped box would also move to the right. Do you get what I mean?
While browsing the internet I came across this kid’s tv show called “Chowder”, for the character’s fabrics they do what I’d like to do. Here, for instance:
Taken from the wikipedia page:
One of the unusual design features of the show is the patterns used on the clothing or players. The patterns are developed as a full-screen image and then sent to the production house, where the characters are modified to fill the patterns in over the character clothing. Using this technique, when a character moves, their patterns do not follow, but display as a “static” background. A similar technique was used in the Monkey Island video game series (particularly for the Stan), the Nickelodeon series The Off-Beats, and the Mr. Bean animated series.
I’m not the best when it comes to material editing, so I need your help on this one! Thanks!