Creating a material out of a sprite.

You can use a Sprite Texture in a Material but Sprites are just textures mapped to a planar mesh. It wouldn’t make sense for them to be used in a Material; it would be similar to asking how can I add a Static Mesh or Skeletal Mesh to a Material.

Here is some good info:

For the tiling, you need to input a TexCoord in the textuer sampler node “UV”. In the detail panels of the TexCoord Node, you can set the tiling properties.

Hope that helps =)

I’d like to create a material that uses a sprite instead of a texture. How do I do that?
Also, I’d want the sprite to be repeated throughout the object I apply it on, instead of being streched out, how to do that?

I’ve read the documentation earlier but couldn’t understand it :slight_smile:
Right at the bottom, on that picture out of Material Editor, I don’t know what is and how to get the TexCoord and SpriteTexture node.

Thanks, that was really helpful!
But still, I don’t know how to apply sprites onto an object. Maybe I’ll describe in more detail what I’m trying to do:
I’d like to have a plane that is covered in repeated sprites. Moreover, the sprites are drawn in isometric projection, so I need them to cover up the entire plane without blank spaces. First of all I’m trying to even apply the sprite onto the plane, so, how do I do that using the TexCoord and the SpriteTextureSampler?

Then this set of videos will be extremely useful for getting around the material editor.

Good luck =)

I know this thread is old. But you can just use a flipbook node if you want to import animated sprite sheets. Import the sprite as a texture object then connect the necessary rows and columns to the flipbook node.