Hi, I have a squircle material which makes rounded boxes which I am currently using for a UMG button style.
When I create a button it’s sized to the text inside it, so the material has to change some size settings to make the rounded box look normal. (Otherwise the rounded corners aren’t ‘round’ but more oblong). So, for every button, I basically create a material instance and set the parameters to match the button size. There is no textures in the material and I am using the ‘GeneratedRoundedRect’ node.
Is this standard procedure? Thanks for any insight
EDIT: Well…All I did was make a circle and use it as a box with .5 margins and it’s a dynamic rounded box I do everything the hard way haha. I had a seriously messy node graph…