Sorry if this seems a stupid question, I have gone through the first 60 training videos and was beginning to start building some simple projects but was concerned about keeping my workflow and assets organized.
I saw the videos regarding the content browser and how to create, delete and rename files as well as importing and migrating assets but I’m still confused about what seems must be a simple process.
I’m struggling to understand how (if at all) I could create a master library of all my assets across all projects. At the moment i’m using whatever free assets come with the UE4 demo scenes but i’d like to have all the demo assets (and any future assets) all stored in one location so they can be easily imported into any project without migrating from the original demo each time.
I understand that I will want to keep my projects small and so don’t want to import every asset every time, but i’d love to have a central place to keep everything.
For example when i’m looking to place some trees in a scene i’d like to be able to see every tree i have used in every project in one place.
I was thinking of creating an empty project called “Master_Library” and migrating everything to that one project, but that seems an untidy solution.
How are you all accessing your assets? Can a single master library be easily created, updated and managed? If you came from an earlier of different game engine, how do you use all your old assets without importing each into a project one at a time?
It would be great to be able to search my master library from within unreal and then only import those selected elements into y current project. Is this possible?
Sorry again for the noobie question, i’m sure its very straight forward and i’ve just missed something.
Thanks for your help,