I have not been able to find any documentation/tutorials on creating a Gave functioning teleportation system, where I can teleport to another environment/scene just by gazing at the teleporter. I’ve made 3 planets that are circling around the character, Just basic spears with a planet textures on them. In VR with the Vive, I would like to travel/teleport to these planets Just by gazing at them. I just thought of this while playing the Steam Demo, “The Lab” and was curious if this is possible unreal. It would be a Hands free version of that Demo’s teleportation system.
aside, I’m also not sure if a material change would work for this as well considering it’s VR and we do have left and right eye spherical renders. If so, How would I do an material change based off a gaze trigger/system for left and right eye spherical renders?
Really easy do a Trace by channel and just check the hit actor for the scene(level or location(set actor location) of player) change, and when you look at the teleporter.
I suggest to do a small delay and a screen shake, or something that indicates the player that he will be teleported soon, that way if he want to teleport somewhere else he will move his eyes elsewhere.
Hello, Gurumaid,
could you explain clearer what you have done so i could follow because im doing a project relating to VR gazing teleportation. Like moving room to room / apartment to apartment just by gazing / staring at one specific area/ box / circle and then it teleports.
Im really looking for any hints/ guidance / tutorials video which could help me easier to understand the concept since my blueprint skils is beginner.
Thanks