Creating a fog/mist sheet?

HI!
Are you simply copy assets or do Migrate?

Try this:

  1. Open Office project in UE Editor.
  2. Find BP_FogSheet blueprint
  3. Right click on this blueprint and select Migrate.
  4. In destination dialog, select content folder of you project and select OK
  5. Open you project in **Game\Assets\Blueprints**, you can see BP_FogSheet.
  6. Drop this blueprint into scene.