Creating a File Directory

Does UE4 has a built in function for creating a file directory inside the Project Content Directory?
I’ve currently found this FPaths::ProjectContentDir(), but need to create a file directory inside it.

FString Path = FPaths::ProjectContentDir();

Something like:

	IPlatformFile& platformFile = FPlatformFileManager::Get().GetPlatformFile();

	// Directory Exists?
	if (!platformFile.DirectoryExists(*_folder))
	{
		platformFile.CreateDirectory(*_folder);
	}

Where _folder is an FString of your folder path

yep, that works if I specify the path like this “C:\User\MyProject\Content\NewFolder\”, but that way it won’t really work when a new project is created and the path is different.

Append your directory to your FString Path rather than specifying it outright.