Creating a Custom Class Derived from UPhysicalMaterial

If you’re working with Unreal Engine and want to add custom functionality or properties to your physical materials, you might consider extending the UPhysicalMaterial class. This guide will walk you through how to create your own class that inherits from UPhysicalMaterial, allowing you to tailor physical behavior to suit your project’s needs.

Creating a custom class derived from UPhysicalMaterial in Unreal Engine allows you to extend the default physical material behavior, such as custom friction logic, sound or particle responses, and more.