Creating a character out of particles

Hey guys right now I am working on a project that involves using kinect interactivity to create an augmented mirror of sorts. I want to have the reflection basically be a cloud of dust. I have been going through cascade and trying to use the skel/vert surface option but that doesnt seem to be doing much…is this even possible?

Yes it is possible. in this link : you will see my project in the first photo that is with kinect ue4 and particles. it is very easy