Socket creation fails on Android.
m_pSocket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("TEST"), false);
Engine\Source\Runtime\Sockets\Private\BSDSockets\SocketSubsystemBSD.cpp
FSocket* FSocketSubsystemBSD::CreateSocket(const FName& SocketType, const FString& SocketDescription, const FName& ProtocolType)
{
......
**#if PLATFORM_ANDROID
// To avoid out of range in FD_SET
if (Socket != INVALID_SOCKET && Socket >= 1024)
{
closesocket(Socket);
}**
else
#endif
......
}
It will fail even if you keep trying for few second.
It doesn’t happen on iOS.
Is there any way to avoid this?