I am currently developing a networked game with the HTC Vive. The game involves having the VR scene run as a server, and then allowing clients to connect to the scene as spectators on computers. I am currently just trying to get the game working on LAN.
To test the game, I am using VR Preview, and launching the game with the number of players set to 2. When I click VR Preview, here is what pops up:
I have already edited my ProjectName/Config/DefaultEngine.ini with these lines:
I also added a blank c++ file to my project so that I could have access to the *.Build.cs file, where I altered this line of code to include OnlineSubsystemNull after reading [this] post:
Here is where my CreateSession node is called:
I have already put a break point in at CreateSession, and have confirmed that Use LAN is true and that Player controller is valid.
Every time I run it though, I get this error
I don’t know why I’m getting this error, because it seems like I’ve implemented all of the fixes for it. Hopefully someone will be able to shed some light on it!