I am currently developing a networked game with the HTC Vive. The game involves having the VR scene run as a server, and then allowing clients to connect to the scene as spectators on computers. I am currently just trying to get the game working on LAN.
To test the game, I am using VR Preview, and launching the game with the number of players set to 2. When I click VR Preview, here is what pops up:
I have already edited my ProjectName/Config/DefaultEngine.ini with these lines:
I also added a blank c++ file to my project so that I could have access to the *.Build.cs file, where I altered this line of code to include OnlineSubsystemNull after reading [this][3] post:
Here is where my CreateSession node is called:
I have already put a break point in at CreateSession, and have confirmed that Use LAN is true and that Player controller is valid.
Every time I run it though, I get this error
I don’t know why I’m getting this error, because it seems like I’ve implemented all of the fixes for it. Hopefully someone will be able to shed some light on it!
Thank you