Hi,
I have created a basic “character class selection”. This was basically just a UMG widget with 3 buttons, and when one of the buttons is clicked it should spawn one of my 3 character blueprints i have created (and not placed in the map). When this is done it should be possessed by the player control.
This is working perfectly fine so far.
But when I start the game with 3 clients, it also works for each client, BUT the spawend player doesnt show up in any of the other 2 viewports.
All three character blueprints have replicated enabled.
Could use some help here…