Gday All,
I want to create a variable in C++ that points to a child of Blueprint Actor Component, something like this;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ItemDetails")
TSubclassOf<USRAC_Base> ItemClass;
But it tells me Class USRAC_Base is not found
I have tried using ConstructorHelper::ClassFinder, ClassLoad, etc. but nothing seems to work, If anyone can help with this would be awesome, Thanks