Create transparent material that casts shadows

Hi Saxon.

That is good that you pointed this out to me thanks.

Would that mean that i just import 2 wires (one horizontal, one vertical) create instances and build a wire mesh from them in Unreal instead of doing this in 3ds?

So for e.g. i could have 2000 instanced static meshes and Unreal will be treating them as just 2?

Is this kind of editing in Unreal as easy as in say 3ds?

Thank you