I want to create a wire mesh security glass for an architectural interior
I am guessing that i need a 6 sided ‘solid’ (pane of glass) object from 3ds to enable some refraction.
My problem is how to get the wire inside the glass so it can be both visible and to cast shadows.
I have achieved this before by creating a model of wire mesh in 3ds max and placing it just behind
a transparent object (my glass)…
…but this means creating 200 objects for each piece of glass which i am guessing is too heavy.
Is there a simpler way to do this with a material instead of modelling the wire?
Im new to unreal so please forgive any lack of knowledge or ignorance.
Thanks in advance